Giedrius Trainavičius
Software Engineer

e-mail: giedrius@yablinksht.com

 
       

BSP Viewer

This viewer is the result of my curiosity to see how Quake3 BSP maps work. Written in C++, uses OpenGL and GLEW.

After getting the maps to load with precomputed light maps I decided to change the test map textures with normal mapped textures and run the map with dynamic lighting.


Executable (7.3 MB)